On Wed, Sep 14, 2011 at 10:28 AM, Kent Tenney <[email protected]> wrote:

> Check out pudb
> http://asmeurersympy.wordpress.com/2010/06/04/pudb-a-better-python-debugger/

Thanks for this reminder.  However, I doubt this will work.

The "platinum" solution, imo, is to be able to run a pdb-like debugger
from *within* Blender.  YMMV, but for me pdb is more than good enough
when traces fail to do the job.

To run pdb successfully, it must interact with the *Blender* console.
It's unlikely this can be done from outside blender: we probably don't
have any way of creating a proper bride.

Of course I could be wrong, but modifying blender/2.59/python/lib/pdb
seems like the most straightforward approach.  I'm working on it
now...

Edward

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