On Wed, Sep 21, 2011 at 4:10 PM, Terry Brown <[email protected]> wrote:

> This is something I'd like to add to the free_layout / nestedsplitter
> code.  The ability to pop out a pane, or to create it in a popped out
> state to begin with.

Yes, this would be good.

After studying the code in more detail, I think it is pretty good as
it is.  The Easter-egg interface might be improved, but it's not very
important because changes to the layout persist.  That's the important
thing because it means most people won't fiddle much with layout once
they have something they like.

If I were to suggest a change to the Easter-egg interface, I would
suggest making it work like blender's Easter-egg interface:  After you
control-click the splitter, you choose the window by clicking on it,
iirc.  This is a bit calmer than being presented with a bit menu.  But
to repeat: improving this is very small beer.

The main thing is to allow different types of panes.  I'd start by
adding the rendered pane to the list of new panes to be added.
However, we still have to resolve the "important nits" of how many
rendering panes to allow, and how to manage them (from the user's
point of view) if multiple panes are allowed, as they are at
present...

Edward

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