On Tue, Nov 15, 2011 at 11:16 AM, Ville M. Vainio <[email protected]> wrote:
> why do you need leoQtFrame? It's recommended to use qwidgets directly, that
> way your code won't break if Leo classes are modified.
>

This is just one-off code with the intention of interactively playing
with bits and pieces of Leo code.  I find it helpful to be able to
interactively discover the minimum requirements for instantiating
pieces of the code.  So I was hoping to be able to just instantiate,
say the outline/tree portion.  However, glancing at the code, it seems
that leoBody and leoTree are very intertwined with each other and
would not make good candidates for instantiating in isolation.  I
thought I would have better luck with leoFrame.

I want the actual gui to be displayed so I can interact with it both
via code and via mouse and keyboard events. Maybe leoQtFrame is the
wrong target, but is there a way to attach a leoQtFrame to something
that will be displayed on my screen?  Or is there a better class I
should target first?

Brian

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