Wow really informative! Exactly what I needed, thank you!
To be honest I have been fighting 2 days trying to get buttons to erase 
others and my solution now was to make a list before creating them all, 
then store that list in all of them to delete them when pressed, but this 
is much better =)

On Saturday, May 25, 2013 2:00:46 PM UTC+2, Fidel Pérez wrote:
>
> Hi:
> Im trying to make a button loop through all its siblings and make buttons 
> of them when their bodies have certain conditions. This way, when I 
> increase the tree, the button will auto-update with the new branches.
>
> For that, I need to refer the actual button's sibilings, instead of the 
> "node which is selected" when i press the button. I need "p" of the node 
> when my position is in another node (to which I will have to refer too) so 
> I actually get an interaction among the sibilings tree and the position Im 
> currently in.
>
> I have read the documentation and in the "import objects" section they 
> refer everything but this. Any suggestions?
>
> Thank you!
>

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