I find it slow to traverse outlines via keyboard for a couple reasons:
There seems to be a bug/issue where if you hold down up or down in the
outline the outline stops visually updating after it moves two nodes and
then jumps to the new highlighted node which is way down (however long you
were holding down). This is... not great for usability and I'm not sure if
it's causing a slowdown. If it's not then it would be awesome if there were
a way to control how much time needs to pass between registered key presses.
What I really want is a goto-next-N-visible which will simply jump down N
nodes, 5 is a good number. I tried to implement this using Leo commands but
it's very slow, here is my implementation:
@language python
N=5
for iteration in range(N):
c.k.simulateCommand('goto-next-visible')
I'd like to speed this up so I can more quickly navigate my outlines with
the keyboard. Any guidance would be greatly appreciated. I'm not opposed to
rooting around in the core code. I tried to fix the updating "bug" I
mentioned but it didn't go so well.
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