Thanks for fleshing out a couple more facets of the bandwidth-constrained 
community. It's good to resolve more detail. Also thanks for pointing me at 
the Panama (Mossack Fonseca) Papers. I have looked a couple times already, 
but on every visit I see something new, and am inspired anew.

Ahhh, the demo scene. (Ars Tecnica has long article about it 
<https://arstechnica.com/gadgets/2013/04/a-history-of-the-amiga-part-9-the-demo-scene/>.)
 
A friend introduced me, oh so long ago. We spent hours fantasizing about 
what *we *would do. However being thousands of kilometres from like-minded 
people and the requirement to learn assembly put an end to that. Still, it 
was a factor in deciding to purchase an Amiga 1200 (at the worst possible 
time, as Commodore went out of business). I'll never forget the day the our 
much anticipated 3D terrain modelling software arrived (World Construction 
Set <https://www.3dnature.com/index.php/about/company-history/>). A slim 
box not much more than an envelope. One 720kb floppy disk. I thought we 
were ripped off; the main PC software our shop used at the time required 
fifteen 1.44MB disks plus up to a dozen more depending on plugins. Thy did 
different things, but in terms of complexity and features and chargeable 
work completed they were comparable. So it's fair to say WCS punched 30 
times above it's own weight.

matt

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