Thanks for this encouragements to experiment with Leo in new directions.

At some point I plan to retake the Pharo Chronicles, but I think that
Leo/Grafoscopio integration would be done at file reading level. I would
like to read some Leo outlines from Grafoscopio.

Cheers,

Offray

On 6/07/19 12:04 p. m., Edward K. Ream wrote:
> Vitalije has been looking into enhancing (somehow!) Leo with rust. 
> This is a worthy project, for several reasons, which need not be
> listed here. 
>
> *Project champions never need my permission* to follow their dreams. 
> Indeed, a champion is someone who persists in a dream despite
> indifference or even resistance from others.
>
> This post explores various constraints on the final result of
> prototyping.  Let's use the "you can do this if" guidelines. Leo can
> work with rust if:
>
> 1. Distributing Leo doesn't become substantially harder.  Not sure
> what this means.  In any case, we can ignore this constraint during
> prototyping.
>
> 2. Leo continues to use Qt for its gui.  Again, this constraint can be
> ignored during prototyping, but it should be taken seriously.
>
> Imo, adding rust wrappers for the (C++) Qt code is something that the
> Qt people themselves might well offer.  Or the same effect might be
> gotten in other ways.  If not, rewriting leo.core.leoQt in rust would
> likely suffice.  So this will not likely be a gotcha.
>
> 3. All parts of Leo continue to work unchanged.  This includes the
> python api.
>
> I believe this is feasible, despite rust being less "dynamic" than
> python.  I've said several times that Leo's flexibility does not
> derive from python's dynamic nature.  For example, @command, @button
> and all the rest do not depend on monkey-patching Leo's classes.  The
> "dynamism" of @button happens just by creating new entries in tables. 
> That can be done in any language.
>
> Likewise, adding a plugin just adds to existing data structures. 
> Adding a rust plugin would likely be feasible using a python wrapper
> around the rust code.  Or some other way.
>
> There are a few places where Leo's code does monkey-patch code, but
> they aren't gotcha's.  The same effect could be gotten in other ways.
>
> *Summary*
>
> I have listed several constraints on integrating rust with Leo's
> python code base.  All are subject to revision.  I see no gotchas. 
> Have at it!
>
> Edward
>
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