On Thu, Jan 23, 2020 at 7:51 AM john lunzer <lun...@gmail.com> wrote:
> Not quite exact. The precise and important difference is that in almost > all video games somebody else has written the unit and coverage tests for > you. Writing the tests and coverage yourself would be akin to setting your > own goals which is rare in video games. > To me, it feels like I have a guide who is always looking over my shoulders. If the goal is to make programming more video game like you may have > exposed a worthy programming pattern: write tests, but not for yourself; > and write code, but not to pass tests you've written. This could be done in > pairs or in a larger group. In fact I can see how this could also make > writing tests for existing code more fun as there would be a challenge in > finding holes in other people's code. > I like the pattern you propose. However, making programming more like a video game is not my goal. I was only explaining why programming feels even more immersive. Edward -- You received this message because you are subscribed to the Google Groups "leo-editor" group. To unsubscribe from this group and stop receiving emails from it, send an email to leo-editor+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/leo-editor/CAMF8tS03pBv3o%2BxhBSv7ecHj8ONuwHwwhYfaTpHRpc1CsdyTPg%40mail.gmail.com.