On Thu, Jan 23, 2020 at 7:51 AM john lunzer <lun...@gmail.com> wrote:

> Not quite exact. The precise and important difference is that in almost
> all video games somebody else has written the unit and coverage tests for
> you. Writing the tests and coverage yourself would be akin to setting your
> own goals which is rare in video games.
>

To me, it feels like I have a guide who is always looking over my shoulders.

If the goal is to make programming more video game like you may have
> exposed a worthy programming pattern: write tests, but not for yourself;
> and write code, but not to pass tests you've written. This could be done in
> pairs or in a larger group. In fact I can see how this could also make
> writing tests for existing code more fun as there would be a challenge in
> finding holes in other people's code.
>

I like the pattern you propose. However, making programming more like a
video game is not my goal. I was only explaining why programming feels even
more immersive.

Edward

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