f*ck it, :)  didnt wait for an anwser hehe: I Made @buttons a reality, 
merged it on the 'dev' branch, you guys tell me if it works for you. (log 
pane has a small delay in its refresh its normal)
G'night ! 
--
Félix

p.s. I may add more icons/eye candy to the buttons later when cleaning up 
for a new 0.1.13 release sometime before august.

On Saturday, July 11, 2020 at 2:07:49 AM UTC-4, Félix wrote:
>
> I guess my real question was : what (event) should trigger the button 
> being defined as a "@button <label>" node, to appear in the button bar? 
>
> On Saturday, July 11, 2020 at 2:03:48 AM UTC-4, Félix wrote:
>>
>> I'm just learning about those @buttons by reading the mod_scripting 
>> 'readme' and trying to bring'em into leoInteg : 
>>
>> if I understand correctly, you cannot just name any random node anywhere 
>> in an outline "@button hello" and expect to see a "hello" button appear in 
>> the top button bar upon saving, like you would expect a file to be 
>> generated, were you to name any node in an outline "@file myfile.txt", and 
>> save...
>>
>> But closing Leo and reopening shows me the file with the button proudly 
>> sitting up there in the button bar :) Also having the node selected and 
>> clicking the already present 'script button' adds a button.
>>
>> just wondering if i've got something off in my settings or is this normal 
>> behavior
>>
>> I'm also reading about the @button having to be in a setting file or a 
>> @setting node ? but that would be to make them 'global' in all opened files 
>> if I got it right...?
>>
>> Thanks! 
>>
>> Félix
>>
>

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