#1880 <https://github.com/leo-editor/leo-editor/issues/1880> reports a 
problem loading plugins and suggests a fix. Here I'll summarize what I did 
and how to load plugins

*What I did*

I made the fix suggested in the initial bug report. In some sense this is 
all that was needed. However, the old code in plugins.regularizeName was 
extremely confusing. I simplified that code and added comments.

*How to load plugins*

Most users will enable plugins using @enabled-plugins. This should work 
*exactly* as before. The body text of @enabled-plugins can be either:

- A file name, ending in .py, specifying a file in the leo/plugins 
directory.
- A module name (not ending in .py) specifying a fully qualified module 
name, such that python can import the module (the name is on the python 
path).

It is also possible to load plugins using an @plugin node, which must be a 
child of @settings. The format of can be either:

@plugin x.py
@plugin x.y.z

Again, if a .py extension is given, the file x.py must appear in the 
leo/plugins directory. If no .py extension is given, then the module x.y.z 
must be a fully qualified module name on python's path.

*Summary*

Very little has actually changed. However, importing modules outside of 
leo/plugins now works.

Edward

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