On Mon, Sep 6, 2021 at 9:13 PM Phil <[email protected]> wrote:

> Thanks for that Edward. I had a "random dehoist" again. Here's the
> sequence of events I captured.
>

Thanks. Just yesterday I converted a unit test involving dehoist, and
discussed this issue with Félix on zoom. There are significant edge cases
involved.

I don't see any obvious reason why the tree should dehoist. Hopefully this
> makes sense, and is helpful for you.
>

Yes, it's helpful. Hoists affect all of Leo's generators. If a generator
returns a node outside of the hoisted area a dehoist will (probably :-)
happen.

Félix made an interesting remark yesterday: Fixing any difficult
(apparently random) bug instantly becomes straightforward once we know the
exact sequence of events that triggers the bug.

Edward

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