Verses is a realtime 3d bridge between blender and other programs (currently 
3dmax and a game engine).  Verse has bindings for C/C++ and python.

With verse pieces would be directly in python, as you edit them in ldraw they 
would move in blender.

Blender has lots of different renderers and a game engine with physics, so it 
would make some cool stuff possible.

If this was combined with the python api I also requested we could do realtime 
lego effects (I'm thinking of doing a music vis), but games would also be a lot 
easier, or python scripting movies for blender to render, using it's many 
raytracers, and exporters to the rest.


>From the site:
"Verse is a network protocol that lets multiple applications act
together as one large application by sharing data over a network. If
one application makes a change to shared data, the change is
distributed instantly to all the other interested clients. The
protocol and associated data format are both heavily optimized for
sharing data suitable for 3D graphics."
http://verse.blender.org/

PyVerse
http://users.telenet.be/blendix/verse/



      

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