This is a limitation of the 3DS file format, objects can't have more than 64k vertices and those baseplates have about 80k each so they are not exported.
You could try replacing them with 32x32 baseplates instead. On Tue, Feb 7, 2012 at 5:24 AM, Kevin Loddewykx <[email protected] > wrote: > Hello > > I'm making a small lego game and I'm using your program to make my scenery > and convert it to the 3DS format. > But I run into a problem. If you look at the picture called leocad.png you > will see I have four standard baseplates 50x50 and some trees. They are > included in the standard library. > So I did not imported any object for creating that scenery. But when I > open the converted file into Blender see picture blender.png all the > baseplates have disappeared. > > I hope you will fix this problem soon. > > With kindly regards > > Kevin > > > _______________________________________________ > Leocad mailing list > [email protected] > https://list.gerf.org/listinfo/leocad > >
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