This is a minor fix so to let submenus appear adjacent to the
triangle.
------ M. Meiarashi
-- [EMAIL PROTECTED]
--- menus.c-0.93.14 Wed Oct 24 21:06:44 2001
+++ menus.c Sat Oct 27 20:01:47 2001
@@ -340,8 +340,7 @@
if (ActiveItem)
{
/* create a new sub-menu */
- if ((ActiveItem->func == F_POPUP) &&
- (x > (3 * ActiveMenu->width >> 2)))
+ if (ActiveItem->func == F_POPUP)
{
PrevPrevMenu = PrevMenu;
@@ -1116,7 +1115,7 @@
MenuRoot *PrevActiveMenu = 0;
MenuItem *PrevActiveItem = 0;
int retval = MENU_NOP;
- int x, y;
+ int x, y, d;
/* this condition could get ugly */
if (menu->in_use)
@@ -1135,14 +1134,16 @@
{
prevStashedX = Stashed_X;
prevStashedY = Stashed_Y;
-
PrevActiveMenu = ActiveMenu;
PrevActiveItem = ActiveItem;
+ /* this d is from paint_entry() */
+ d = (scr->components[MWM_MENU].f_height + HEIGHT_EXTRA - 7) / 2;
if (ActiveMenu)
- x = Stashed_X + (ActiveMenu->width >> 1) + (menu->width >> 1) - 3;
+ x = Stashed_X + (ActiveMenu->width ) -d ;
+
if (ActiveItem)
y = ActiveItem->y_offset + MenuY +
- ((scr->components[MWM_MENU].f_height + HEIGHT_EXTRA) >> 1);
+ ((scr->components[MWM_MENU].f_height + HEIGHT_EXTRA) >> 2);
}
else
{