On May 17, 2012, at 3:05 PM, Bruce Dubbs wrote:

>> Which I would claim in 2012 is completely bull.  How many devs do you know
>> dev straight on the console?  Of the oft-quoted tens-of-thousands who've
>> downloaded LFS, what percentage of them develop on the console?
> 
> Actually, I do a lot via ssh which from the LFS system's point of view is 
> little 
> more than a console, but from my point of view is a window in a graphical 
> screen.  Occasionally I need to do a little at the console, but not often.

The fact that you SSH in to do your work is pretty irrelevant, (and part of my 
point), since that shouldn't be affected at all by kbd.

>> What, exactly, is the technical rationale for putting resizecons in LFS?  Or,
>> marketing rationale--if the answer is going to be in terms of an identifiable
>> population that uses the console to dev in any significant way--because
>> there's already a working console.  What exactly is the value proposition (in
>> terms of time spent) in making the console slightly (or even a lot) better?
> 
> AFAIK, resizecons is a part of kbd.

Is the rationale for kbd inclusion in LFS (as opposed to BLFS) the fact that 
there are international users who don't have US keyboards?

        Q

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