Hi,

I little use the lib3ds library from time and not clearly as they come managed the coordinates of texture.

mesh->points = number of vertex
mesh->pointL[] = vertexs

mesh->faces = number of faces
mesh->faceL[] = faces

mesh->texels = number of coordinated of texture
mesh->texelL[ ] = coord texture

mesh->material->texture1_map.name = name of the file contentente the texture.

my question is following:

how I can associate the coordinates of texture to the faces?

thanks.

Federico Mazzanti


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