Hi all,
I loaded a a simple 3ds file using palyer.c which has rotation as
keyframe, but the object doesnt rotate properly (i checked the value
of rotation in Objectdata it is always 0).
Here is the 3ds file http://pnbalakumar.googlepages.com/
Can anyone pls tell me what is going wrong and what changes i have to
make.
Thnxs
Bala
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