hi!
i am using lib3ds 1.2.0 n didn't know how to use generated texture with object.because when i bind texture  it just halt n nothing happened.i m just fed up from this problem although i used different approches.if u have any suggestion or any example then plz reply me
 
waiting 4 ur response
 
On 5/11/06, Andreas Beckermann <[EMAIL PROTECTED]> wrote:
On Thursday 11 May 2006 18:43, Reed Hedges wrote:
> You're right, it wouldn't work well in Visual Studio for example.
> Another way to do it is to AC_DEFINE the version numbers so they are
> defined by the compiler with -D.  The visual studio projects could also do
> this. version.h would then remain as is, but without the #defines for the
> version numbers.

Umm wouldn't make that version.h totally pointless?
The whole point is that applications can do
#if LIB3DS_IS_VERSION(1,3,0)
// do normal stuff
#else
// do stuff differently, because lib3ds <= 1.3.0 was broken at this
#endif

Why have a version header if there's no version in it?

> The goal is to avoid having 5 places where version numbers need to be
> updated, because we will inevitably forget one or more of those places :)

So why have a version in configure.in?

> Reed

CU
Andi


-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
lib3ds-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel

Reply via email to