Brian Radojcic wrote:

Hi all,
I am working on the spot lights and I have a problem with the following:
Does anybody know what is the direction parameter for the spot light ie:
glLightfv(m_light, GL_SPOT_DIRECTION, ????)


directly from OpenGL docs:

GL_SPOT_DIRECTION
params contains three integer or floating-point values that specify the direction of the light in homogeneous object coordinates. Both integer and floating-point values are mapped directly. Neither integer nor floating-point values are clamped. The spot direction is transformed by the inverse of the modelview matrix when glLight is called (just as if it were a normal), and it is stored in eye coordinates. It is significant only when GL_SPOT_CUTOFF is not 180, which it is
                           initially. The initial direction is (0, 0, -1).

greets
Rafał


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