Dave Elcock wrote:
> This is a quick question with (hopefully) a quick answer. How do I
> build from CVS? I've checked out a tree, but there's no ./configure as
> it says in the INSTALL file. I tried just running autogen.sh, as a
> sheer guess with lack of any other instructions, but that fails:
> 

Hi Dave, INSTALL is meant for actual release packages.

Try running "autoreconf -i --force" instead of autogen.sh (which is
really only present in case autoreconf is broken or missing.)  If you
can, upgrade to recent autotools version, autoconf 2.59 and automake 1.7
 should work I think, let me know what versions you have and I can try
those versions.

Reed

> [EMAIL PROTECTED] lib3ds$ autogen.sh
> automake: both `configure.ac' and `configure.in' present: ignoring
> `configure.in'
> automake: configure.ac: installing `./install-sh'
> automake: configure.ac: installing `./mkinstalldirs'
> automake: configure.ac: installing `./missing'
> configure.ac: 49: required file `./[config.h].in' not found
> configure.ac: 119: required file `./Doxyfile\.in' not found
> examples/Makefile.am:29: GLUT_CHECK does not appear in AM_CONDITIONAL
> examples/Makefile.am:44: bad macro name `3dsplayer_SOURCES'
> examples/Makefile.am:45: bad macro name `3dsplayer_CFLAGS'
> examples/Makefile.am:46: bad macro name `3dsplayer_LDADD'
> aclocal: both `configure.ac' and `configure.in' present: ignoring
> `configure.in'automake: both `configure.ac' and `configure.in'
> present: ignoring `configure.in'
> configure.ac: 49: required file `./[config.h].in' not found
> configure.ac: 119: required file `./Doxyfile\.in' not found
> examples/Makefile.am:44: bad macro name `3dsplayer_SOURCES'
> examples/Makefile.am:45: bad macro name `3dsplayer_CFLAGS'
> examples/Makefile.am:46: bad macro name `3dsplayer_LDADD'
> autoconf: Undefined macros:
> configure.in:102:                    AC_MSG_WARN([The SDL_image
> library is required for textures in the example program])
> configure.in:107:            AC_MSG_WARN([The SDL header files are required 
> for
> textures in the example program])
> configure.in:112:        AC_MSG_WARN([SDL and SDL_image are required
> for textures in the example programs])
> configure.in:71:  AC_DEFINE(WITH_DMALLOC,1,[Define if using the
> dmalloc debugging malloc package])
> configure.in:86:        AC_CHECK_HEADER([SDL/SDL_image.h],
> configure.in:88:            AC_CHECK_LIB(SDL_image, IMG_Load,
> configure.in:90:                AC_DEFINE(USE_SDL, 1, [SDL and
> SDL_image are available])
> configure.in:91:                AC_DEFINE(USE_SDL_IMG_Load, 1, [Use
> IMG_Load function to load an image.])
> configure.in:95:                AC_CHECK_LIB(SDL_image, IMG_load,
> configure.in:97:                    AC_DEFINE(USE_SDL, 1, [SDL and
> SDL_image are available])
> configure.in:98:                    AC_DEFINE(USE_SDL_IMG_load, 1,
> [Use IMG_load function to load an image.])
> 
> Cheers for any help,

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