I working with VS .NET 2005. I change the compiler to C mode, but it gives 
me the same errorsj. Here you have:

1>Deleting intermediate and output files for project 'Ejemplo lib3dsOK', 
configuration 'Debug|Win32'
1>Compiling...
1>stdafx.cpp
1>Compiling...
1>Ejemplo lib3dsOK.cpp
1>Compiling manifest to resources...
1>Linking...
1>LINK : warning LNK4067: ambiguous entry point; selected 'mainCRTStartup'
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_eval referenced in function "void __cdecl init(void)" 
(?init@@YAXXZ)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_free referenced in function "void __cdecl init(void)" 
(?init@@YAXXZ)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_load referenced in function "void __cdecl init(void)" 
(?init@@YAXXZ)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_matrix_camera referenced in function "void __cdecl display(void)" 
(?display@@YAXXZ)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_node_by_name referenced in function "void __cdecl 
display(void)" (?display@@YAXXZ)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_material_by_name referenced in function "void __cdecl 
render_node(struct _Lib3dsNode *)" (?render_node@@YAXPAU_Lib3dsNode@@@Z)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_mesh_calculate_normals referenced in function "void __cdecl 
render_node(struct _Lib3dsNode *)" (?render_node@@YAXPAU_Lib3dsNode@@@Z)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_matrix_inv referenced in function "void __cdecl render_node(struct 
_Lib3dsNode *)" (?render_node@@YAXPAU_Lib3dsNode@@@Z)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_matrix_copy referenced in function "void __cdecl render_node(struct 
_Lib3dsNode *)" (?render_node@@YAXPAU_Lib3dsNode@@@Z)
1>Ejemplo lib3dsOK.obj : error LNK2019: unresolved external symbol 
_lib3ds_file_mesh_by_name referenced in function "void __cdecl 
render_node(struct _Lib3dsNode *)" (?render_node@@YAXPAU_Lib3dsNode@@@Z)
1>D:\Mis documentos\Visual Studio 2005\Projects\Ejemplo 
lib3dsOK\Debug\Ejemplo lib3dsOK.exe : fatal error LNK1120: 10 unresolved 
externals
1>Build log was saved at "file://d:\Mis documentos\Visual Studio 
2005\Projects\Ejemplo lib3dsOK\Ejemplo lib3dsOK\Debug\BuildLog.htm"
1>Ejemplo lib3dsOK - 11 error(s), 1 warning(s)



>From: Miles Bader <[EMAIL PROTECTED]>
>Reply-To: Discussion about lib3ds <[email protected]>
>To: [email protected]
>Subject: Re: [Lib3ds-devel] Trying to compile the sample code: player.c
>Date: Tue, 13 Mar 2007 10:14:52 +0900
>
>Javier García <[EMAIL PROTECTED]>
>writes:
> > Lib3dsVector *normalL=malloc(3*sizeof(Lib3dsVector)*mesh->faces);
> >
> > error C2440: 'initializing' : cannot convert from 'void *' to 
>'Lib3dsVector
> > (*)'
> > which i solved with a cast conversion.
> >
> > Now i have these errors, someone can help me?:
>
>It sounds like the problem is that you're trying to compile a C program
>with a C++ compiler.  C and C++ are very similar, but they are not the
>same.
>
>-Miles
>
>--
>Any man who is a triangle, has thee right, when in Cartesian Space, to
>have angles, which when summed, come to know more, nor no less, than
>nine score degrees, should he so wish.  [TEMPLE OV THEE LEMUR]
>
>
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