> Some highligths:
> -single public header file (lib3ds.h)
> -all sources are prefixed with lib3ds
> -cameras/lights/materials/meshes are stored in array instead of linked lists
> -Mesh stores index to Material per face
> -simplified Track/Key API
> 
> More ideas? Please let me know!

Read/Write file from/to memory -> somebody wrote that such
functionality exist, but as I know this functionality was pasted only
to this newsgroup.

Tomas


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