Hi,

I have an Lib3dsFile object, and in my program I keep adding meshes and
nodes this Lib3dsFile object. Everytime I add a mesh, I also add a node with
the same name. Each time I add a mesh to the file object, I want to write
the mesh itself out and the corresponding node to a 3ds file by appending to
the file. I cannot seem to figure out how to do this. Please help me out.

Adrian
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