Hi,
Thank Jan you for your reply. I think your idea is great so I went and tried
it out right away. I tried to load the file 3dsmax.mat (that comes with 3DS
max - I copied the file to C:\temp) using the following code:
Lib3dsFile* matLib=lib3ds_file_open("C:\\temp\\3dsmax.mat");
but matLib is NULL.
Has anyone tried doing this before? Have I done something wrong? Your
thoughts would be much appreciated!
Thank you,
Adrian
On Thu, Jul 31, 2008 at 1:13 PM, Kyprianidis, Jan Eric <[EMAIL PROTECTED]>wrote:
> you could do the following:
> Load the mat file with lib3ds. Search for the material. Copy it and put
> the material in the 3ds file you are writing out..
>
> Adrian Bedeau wrote:
> > Thank you Jan for your reply.
> >
> > So I assume that there is no way to programmatically apply a material
> > in a .mat file to an object when writing out a 3ds file. The only way
> > you can apply a material in a .mat file to an object would be to do it
> > in 3ds Max. Am I correct?
> >
> > Thanks very much!
> >
> > Adrian
> >
> > On Thu, Jul 31, 2008 at 11:07 AM, Kyprianidis, Jan Eric
> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> >
> > Hi,
> > the 3ds file format only allows to specify images for texture maps
> > (and
> > SXP plugins).
> > Jan Eric
> >
> >
> > Adrian Bedeau wrote:
> > > Hi again,
> > >
> > > I have a 3dsMax material library file (.mat file) "gems.mat" which
> > > contains materials named "diamond," "gold," etc. I am using
> > lib3ds to
> > > create a cube and would like to map the material "diamond" onto the
> > > faces of my cube. I have tried doing
> > >
> > > strcpy(material->texture1_map.name <http://texture1_map.name>
> > <http://texture1_map.name>, "diamond");
> > >
> > > and set Lib3dsFace.material field to the index of "material" for
> the
> > > faces of my cube. I then added the directory containing
> > "gems.mat" to
> > > the user path for external files in 3ds Max. However when I
> > render my
> > > object, I do not see the diamond mapped on to the faces. This
> > makes me
> > > wonder if it is possible to set texture map name to a material
> > in .mat
> > > file using lib3ds, or I can only set texture map name to an
> > image file
> > > which is not contained in a .mat file? If anyone knows about this,
> > > will you please enlighten me?
> > >
> > > Thanks again!
> > >
> > > Adrian
> > >
> >
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