Kostya <[email protected]> writes:
> On Thu, Mar 24, 2011 at 03:34:32PM +0000, Mans Rullgard wrote:
>> ---
>> libavcodec/ac3dsp.c | 2 +
>> libavcodec/ac3dsp.h | 1 +
>> libavcodec/arm/Makefile | 3 ++
>> libavcodec/arm/ac3dsp_init_arm.c | 35 ++++++++++++++++++++++
>> libavcodec/arm/ac3dsp_neon.S | 59
>> ++++++++++++++++++++++++++++++++++++++
>> 5 files changed, 100 insertions(+), 0 deletions(-)
>> create mode 100644 libavcodec/arm/ac3dsp_init_arm.c
>> create mode 100644 libavcodec/arm/ac3dsp_neon.S
>>
> [...]
>> diff --git a/libavcodec/arm/ac3dsp_neon.S b/libavcodec/arm/ac3dsp_neon.S
>> new file mode 100644
>> index 0000000..e69a3c2
>> --- /dev/null
>> +++ b/libavcodec/arm/ac3dsp_neon.S
>> @@ -0,0 +1,59 @@
>> +/*
>> + * Copyright (c) 2011 Mans Rullgard <[email protected]>
>> + *
>> + * This file is part of Libav.
>> + *
>> + * Libav is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU Lesser General Public
>> + * License as published by the Free Software Foundation; either
>> + * version 2.1 of the License, or (at your option) any later version.
>> + *
>> + * Libav is distributed in the hope that it will be useful,
>> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
>> + * Lesser General Public License for more details.
>> + *
>> + * You should have received a copy of the GNU Lesser General Public
>> + * License along with Libav; if not, write to the Free Software
>> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
>> USA
>> + */
>> +
>> +#include "asm.S"
>> +
>> +function ff_ac3_max_msb_abs_int16_neon, export=1
>> + vmov.i16 q0, #0
>> + vmov.i16 q2, #0
>> +1: vld1.16 {q1}, [r0,:128]!
>> + vabs.s16 q1, q1
>> + vld1.16 {q3}, [r0,:128]!
>> + vabs.s16 q3, q3
>> + vorr q0, q0, q1
>> + vorr q2, q2, q3
>> + subs r1, r1, #16
>> + bgt 1b
>> + vorr q0, q0, q2
>> + vorr d0, d0, d1
>> + vpmax.u16 d0, d0, d0
>> + vpmax.u16 d0, d0, d0
>> + vmov.u16 r0, d0[0]
>> + bx lr
>> +endfunc
>
> this seems to be slightly incorrect (say, we have 2 and 1 as input,
> max will be 3) does that affect anything?
The comment for the function in ac3dsp.h says only the MSB matters, so
the bitwise or of all the values works fine.
>> +function ff_ac3_exponent_min_neon, export=1
>> + cmp r1, #0
>> + bxeq lr
>> + push {lr}
>> + mov r12, #256
>> +1:
>> + vld1.8 {q0}, [r0,:128]
>> + mov lr, r1
>> + add r3, r0, #256
>> +2: vld1.8 {q1}, [r3,:128], r12
>> + subs lr, lr, #1
>> + vmin.u8 q0, q0, q1
>> + bgt 2b
>> + subs r2, r2, #16
>> + vst1.8 {q0}, [r0,:128]!
>> + bgt 1b
>> + pop {pc}
>> +endfunc
>
> nice hack but otherwise looks ok
Hack? I see no hack.
--
Måns Rullgård
[email protected]
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