On Fri, Apr 08, 2011 at 07:07:30PM +0200, Alberto Delmás wrote:
>
> From fbaf5be431d60dd6e52b3da9fb0e9f42864629e6 Mon Sep 17 00:00:00 2001
> From: Alberto Delmas <[email protected]>
> Date: Fri, 8 Apr 2011 18:49:40 +0200
> Subject: [PATCH] Parse sprite data for WMVP and WVP2, and decode sprites for
> the latter
>
> ---
> libavcodec/vc1.c | 3 -
> libavcodec/vc1.h | 6 ++
> libavcodec/vc1dec.c | 126 ++++++++++++++++++++++++++++++++++++++++++++++++-
> libavcodec/version.h | 2 +-
> libavformat/riff.c | 1 +
> 5 files changed, 131 insertions(+), 7 deletions(-)
>
[...]
> diff --git a/libavcodec/vc1dec.c b/libavcodec/vc1dec.c
> index cde284d..551d2d6 100644
> --- a/libavcodec/vc1dec.c
> +++ b/libavcodec/vc1dec.c
> @@ -3097,6 +3097,116 @@ static void vc1_decode_blocks(VC1Context *v, int
> mby_start, int mby_end)
> }
> }
>
> +static inline float get_float_val(GetBitContext* gb)
> +{
> + return (float)get_bits_long(gb, 30) / (1<<15) - (1<<14);
> +}
> +
> +static void vc1_sprite_parse_transform(VC1Context *v, GetBitContext* gb,
> float c[7])
> +{
> + c[1] = c[3] = 0.0f;
> +
> + switch(get_bits(gb, 2)) {
> + case 0:
> + c[0] = 1.0f;
> + c[2] = get_float_val(gb);
> + c[4] = 1.0f;
> + break;
> + case 1:
> + c[0] = c[4] = get_float_val(gb);
> + c[2] = get_float_val(gb);
> + break;
> + case 2:
> + c[0] = get_float_val(gb);
> + c[2] = get_float_val(gb);
> + c[4] = get_float_val(gb);
> + break;
> + case 3:
> + av_log_ask_for_sample(v->s.avctx, NULL);
> + c[0] = get_float_val(gb);
> + c[1] = get_float_val(gb);
> + c[2] = get_float_val(gb);
> + c[3] = get_float_val(gb);
> + c[4] = get_float_val(gb);
> + break;
> + }
> + c[5] = get_float_val(gb);
> + if (get_bits1(gb))
> + c[6] = get_float_val(gb);
> + else
> + c[6] = 1.0f;
> +}
> +
> +static void vc1_parse_sprites(VC1Context *v, GetBitContext* gb)
> +{
> + int effect_type, effect_flag, effect_pcount1, effect_pcount2, i;
> + float effect_params1[14], effect_params2[10];
> +
> + float coefs[2][7]; // scale_1, unused?, off_1, unused?, scale_2, off_2,
> opacity
please remove this comment
> + vc1_sprite_parse_transform(v, gb, coefs[0]);
> + av_log(v->s.avctx, AV_LOG_INFO, "S1:");
> + for (i = 0; i < 7; i++)
> + av_log(v->s.avctx, AV_LOG_INFO, " %.3f", coefs[0][i]);
> + av_log(v->s.avctx, AV_LOG_INFO, "\n");
> +
> + if (v->two_sprites){
please use either "if (x) {" or "if(x){" (the former is better) everywhere,
now it's weird
> + vc1_sprite_parse_transform(v, gb, coefs[1]);
> + av_log(v->s.avctx, AV_LOG_INFO, "S2:");
> + for (i = 0; i < 7; i++)
> + av_log(v->s.avctx, AV_LOG_INFO, " %.3f", coefs[1][i]);
> + av_log(v->s.avctx, AV_LOG_INFO, "\n");
> + }
please use AV_LOG_DEBUG as level here and below for all transform information
> + skip_bits(gb, 2);
> + if (effect_type = get_bits_long(gb, 30)){
> + switch(effect_pcount1 = get_bits(gb, 4)){
> + case 2:
> + effect_params1[0] = get_float_val(gb);
> + effect_params1[1] = get_float_val(gb);
> + break;
> + case 7:
> + vc1_sprite_parse_transform(v, gb, effect_params1);
> + break;
> + case 14:
> + vc1_sprite_parse_transform(v, gb, effect_params1);
> + vc1_sprite_parse_transform(v, gb, &effect_params1[7]);
> + break;
> + default:
> + av_log_ask_for_sample(v->s.avctx, NULL);
> + return;
> + }
> + if (effect_type != 13 || effect_params1[0] != coefs[0][6]){
> + // effect 13 is simple alpha blending and matches the opacity
> above
> + av_log(v->s.avctx, AV_LOG_INFO, "Effect: %d; params: ",
> effect_type);
> + for (i = 0; i < effect_pcount1; i++)
> + av_log(v->s.avctx, AV_LOG_INFO, " %.3f", effect_params1[i]);
> + av_log(v->s.avctx, AV_LOG_INFO, "\n");
> + }
> +
> + effect_pcount2 = get_bits(gb, 16);
> + if (effect_pcount2 > 10){
> + av_log(v->s.avctx, AV_LOG_ERROR, "Too many effect parameters\n");
> + return;
> + } else if (effect_pcount2) {
> + i = 0;
> + av_log(v->s.avctx, AV_LOG_INFO, "Effect params 2: ");
> + while (i < effect_pcount2){
> + effect_params2[i] = get_float_val(gb);
> + av_log(v->s.avctx, AV_LOG_INFO, " %.3f", effect_params2[i]);
> + i++;
> + }
> + av_log(v->s.avctx, AV_LOG_INFO, "\n");
> + }
> + }
> + if (effect_flag = get_bits1(gb))
> + av_log(v->s.avctx, AV_LOG_INFO, "Effect flag set\n");
> +
> + if (get_bits_count(gb) >= gb->size_in_bits +
> + (v->s.avctx->codec_id == CODEC_ID_WMV3 ? 64 : 0))
> + av_log(v->s.avctx, AV_LOG_ERROR, "Buffer overrun\n");
> + if (get_bits_count(gb) < gb->size_in_bits - 8)
> + av_log(v->s.avctx, AV_LOG_WARNING, "Buffer not fully read\n");
> +}
> +
> /** Initialize a VC1/WMV3 decoder
> * @todo TODO: Handle VC-1 IDUs (Transport level?)
> * @todo TODO: Decypher remaining bits in extra_data
> @@ -3160,7 +3270,7 @@ static av_cold int vc1_decode_init(AVCodecContext
> *avctx)
> {
> av_log(avctx, AV_LOG_INFO, "Read %i bits in overflow\n", -count);
> }
> - } else { // VC1/WVC1
> + } else { // VC1/WVC1/WVP2
> const uint8_t *start = avctx->extradata;
> uint8_t *end = avctx->extradata + avctx->extradata_size;
> const uint8_t *next;
> @@ -3204,6 +3314,7 @@ static av_cold int vc1_decode_init(AVCodecContext
> *avctx)
> av_log(avctx, AV_LOG_ERROR, "Incomplete extradata\n");
> return -1;
> }
> + v->res_sprite = (avctx->codec_tag == MKTAG('W','V','P','2'));
> }
> avctx->profile = v->profile;
> if (v->profile == PROFILE_ADVANCED)
> @@ -3359,6 +3470,13 @@ static int vc1_decode_frame(AVCodecContext *avctx,
> init_get_bits(&s->gb, buf2, buf_size2*8);
> } else
> init_get_bits(&s->gb, buf, buf_size*8);
> +
> + if(v->res_sprite) {
> + v->new_sprite = !get_bits1(&s->gb);
> + v->two_sprites = get_bits1(&s->gb);
> + if (!v->new_sprite) goto end;
I'd put "goto end;" on the next line
> + }
> +
> // do parse frame header
> if(v->profile < PROFILE_ADVANCED) {
> if(vc1_parse_frame_header(v, &s->gb) == -1) {
> @@ -3370,8 +3488,8 @@ static int vc1_decode_frame(AVCodecContext *avctx,
> }
> }
>
> - if(v->res_sprite && (s->pict_type!=FF_I_TYPE)){
> - goto err;
> + if(v->res_sprite && s->pict_type!=FF_I_TYPE){
> + av_log(v->s.avctx, AV_LOG_WARNING, "Sprite decoder: expected
> I-frame\n");
> }
>
> // for skipping the frame
> @@ -3455,6 +3573,8 @@ assert(s->current_picture.pict_type == s->pict_type);
> }
>
> end:
> + if(v->res_sprite)
> + vc1_parse_sprites(v, &s->gb);
> av_free(buf2);
> for (i = 0; i < n_slices; i++)
> av_free(slices[i].buf);
[...]
In general - very good work, thanks.
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