From: Stefano Sabatini <[email protected]>
Move up the definition of audio_write_get_buf_size(), so that it is
defined before it is used. Simplify.
(cherry picked from commit 8776f3d22e401e30d17856e341f6cabbbefa92f7)
---
ffplay.c | 16 +++++++---------
1 files changed, 7 insertions(+), 9 deletions(-)
diff --git a/ffplay.c b/ffplay.c
index 07727b6..75b98d7 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -220,7 +220,6 @@ typedef struct VideoState {
} VideoState;
static void show_help(void);
-static int audio_write_get_buf_size(VideoState *is);
/* options specified by the user */
static AVInputFormat *file_iformat;
@@ -770,6 +769,13 @@ static void video_image_display(VideoState *is)
}
}
+/* get the current audio output buffer size, in samples. With SDL, we
+ cannot have a precise information */
+static int audio_write_get_buf_size(VideoState *is)
+{
+ return is->audio_buf_size - is->audio_buf_index;
+}
+
static inline int compute_mod(int a, int b)
{
a = a % b;
@@ -2148,14 +2154,6 @@ static int audio_decode_frame(VideoState *is, double
*pts_ptr)
}
}
-/* get the current audio output buffer size, in samples. With SDL, we
- cannot have a precise information */
-static int audio_write_get_buf_size(VideoState *is)
-{
- return is->audio_buf_size - is->audio_buf_index;
-}
-
-
/* prepare a new audio buffer */
static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
{
--
1.7.3.1
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