From: Stefano Sabatini <[email protected]>

Move up the definition of audio_write_get_buf_size(), so that it is
defined before it is used. Simplify.
(cherry picked from commit 8776f3d22e401e30d17856e341f6cabbbefa92f7)
---
 ffplay.c |   16 +++++++---------
 1 files changed, 7 insertions(+), 9 deletions(-)

diff --git a/ffplay.c b/ffplay.c
index 07727b6..75b98d7 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -220,7 +220,6 @@ typedef struct VideoState {
 } VideoState;
 
 static void show_help(void);
-static int audio_write_get_buf_size(VideoState *is);
 
 /* options specified by the user */
 static AVInputFormat *file_iformat;
@@ -770,6 +769,13 @@ static void video_image_display(VideoState *is)
     }
 }
 
+/* get the current audio output buffer size, in samples. With SDL, we
+   cannot have a precise information */
+static int audio_write_get_buf_size(VideoState *is)
+{
+    return is->audio_buf_size - is->audio_buf_index;
+}
+
 static inline int compute_mod(int a, int b)
 {
     a = a % b;
@@ -2148,14 +2154,6 @@ static int audio_decode_frame(VideoState *is, double 
*pts_ptr)
     }
 }
 
-/* get the current audio output buffer size, in samples. With SDL, we
-   cannot have a precise information */
-static int audio_write_get_buf_size(VideoState *is)
-{
-    return is->audio_buf_size - is->audio_buf_index;
-}
-
-
 /* prepare a new audio buffer */
 static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
 {
-- 
1.7.3.1

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