Hi,

On Thu, Jun 9, 2011 at 4:13 PM, Diego Biurrun <[email protected]> wrote:
> On Thu, Jun 09, 2011 at 03:25:41PM -0400, Ronald S. Bultje wrote:
>> This is part of the Great Evil Plan to simplify swscale.
>>
>> --- a/libswscale/swscale.c
>> +++ b/libswscale/swscale.c
>> @@ -528,6 +528,104 @@ static void name ## ext ## _1_c(SwsContext *c, const 
>> uint16_t *buf0, \
>>
>> +static av_always_inline void
>> +yuv2mono_X_c_template(SwsContext *c, const int16_t *lumFilter,
>> +                      const int16_t **lumSrc, int lumFilterSize,
>> +                      const int16_t *chrFilter, const int16_t **chrUSrc,
>> +                      const int16_t **chrVSrc, int chrFilterSize,
>> +                      const int16_t **alpSrc, uint8_t *dest, int dstW,
>> +                      int y, enum PixelFormat target)
>> +
>> +static av_always_inline void
>> +yuv2mono_2_c_template(SwsContext *c, const uint16_t *buf0,
>> +                      const uint16_t *buf1, const uint16_t *ubuf0,
>> +                      const uint16_t *ubuf1, const uint16_t *vbuf0,
>> +                      const uint16_t *vbuf1, const uint16_t *abuf0,
>> +                      const uint16_t *abuf1, uint8_t *dest, int dstW,
>> +                      int yalpha, int uvalpha, int y,
>> +                      enum PixelFormat target)
>> +
>> +static av_always_inline void
>> +yuv2mono_1_c_template(SwsContext *c, const uint16_t *buf0,
>> +                      const uint16_t *ubuf0, const uint16_t *ubuf1,
>> +                      const uint16_t *vbuf0, const uint16_t *vbuf1,
>> +                      const uint16_t *abuf0, uint8_t *dest, int dstW,
>> +                      int uvalpha, enum PixelFormat dstFormat,
>> +                      int flags, int y, enum PixelFormat target)
>
> nit: Please use K&R style for newly added code, i.e. place the function
> declarations on one line.

There's a problem that I have. Normally I would have, but here you can
probably guess that that means they don't fit in 80 lines anymore, so
I can either do :

static av_always_inline void insanely_long_function_name(
    arguments)
{
}

or do what I did here... I don't have a strong preference between
these two, but anyway, this was the logic.

Ronald
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