valgrind output when playing a wav file:

current:
==10157== LEAK SUMMARY:
==10157==    definitely lost: 12,470 bytes in 6 blocks
==10157==    indirectly lost: 5,296 bytes in 6 blocks
==10157==      possibly lost: 8,176 bytes in 1 blocks
==10157==    still reachable: 125,971 bytes in 1,357 blocks

after patch 1:
==10175== LEAK SUMMARY:
==10175==    definitely lost: 4,134 bytes in 4 blocks
==10175==    indirectly lost: 176 bytes in 4 blocks
==10175==      possibly lost: 8,176 bytes in 1 blocks
==10175==    still reachable: 125,971 bytes in 1,357 blocks

after patch 2:
after2:
==10232== LEAK SUMMARY:
==10232==    definitely lost: 30 bytes in 3 blocks
==10232==    indirectly lost: 176 bytes in 4 blocks
==10232==      possibly lost: 8,176 bytes in 1 blocks
==10232==    still reachable: 125,971 bytes in 1,357 blocks

The remaining leaks are things allocated in SDL. From what I can tell we're
using the SDL API correctly, so those are likely just bugs in SDL.

Justin Ruggles (2):
  avplay: free rdft data used for spectrogram analysis.
  avplay: free the active audio packet at exit.

 avplay.c |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

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