Hi,

On Thu, Dec 29, 2011 at 9:02 AM, Kostya Shishkov
<[email protected]> wrote:
> On Thu, Dec 29, 2011 at 08:56:09AM -0800, Ronald S. Bultje wrote:
>> Hi,
>>
>> On Thu, Dec 29, 2011 at 8:01 AM, Kostya Shishkov
>> <[email protected]> wrote:
>> > On Thu, Dec 29, 2011 at 07:40:30AM -0800, Ronald S. Bultje wrote:
>> >> Hi,
>> >>
>> >> $attached. Makes it use get/release_buffer.
>> >>
>> >> It's kind of hacky, perhaps I could force edge emulation so that the %
>> >> and / mess isn't necessary, but I don't think performance matters all
>> >> that much for a game codec. If it does, someone else wanna finish
>> >> this?
>> >
>> > I don't think you should do all that stuff.
>> >
>> > This codec uses LZ77-style compression algorithm on the whole buffer and 
>> > IMO
>> > it's better to let it uncompress the buffer as it likes and copy it to 
>> > output.
>>
>> I can force CODEC_FLAG_EMU_EDGE to make that easier, perhaps.
>
> The question is why? It will effectively result in nearly the same code except
> that picture buffer will be allocated properly. IMO codecs with such design
> can suffer from additional memcpy from internal buffer with stride=width*bpp
> to frame with whatever stride it has.

For one, with Anton's changes, it'll cause buf->pix_fmt/w/h to be initialized.

Ronald
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