On Mon, Feb 13, 2012 at 03:13:53PM +0100, Anton Khirnov wrote:
> 
> On Sun, 12 Feb 2012 19:22:37 +0100, Kostya Shishkov 
> <[email protected]> wrote:
> > On Sun, Feb 12, 2012 at 06:15:59PM +0100, Kostya Shishkov wrote:
> > [...]
> > > 
> > > New version will be sent with interface changed to encode2()
> > 
> > and here it is
> > From 93afd2d5e913f653e9029906890ac66d3bcc49d7 Mon Sep 17 00:00:00 2001
> > From: Kostya Shishkov <[email protected]>
> > Date: Thu, 2 Feb 2012 20:54:53 +0100
> > Subject: [PATCH 2/3] prores encoder
> > 
> > ---
> >  Changelog              |    1 +
> >  doc/general.texi       |    2 +-
> >  libavcodec/Makefile    |    1 +
> >  libavcodec/allcodecs.c |    2 +-
> >  libavcodec/proresdsp.c |   17 +
> >  libavcodec/proresdsp.h |    3 +
> >  libavcodec/proresenc.c |  836 
> > ++++++++++++++++++++++++++++++++++++++++++++++++
> >  libavcodec/version.h   |    2 +-
> >  8 files changed, 861 insertions(+), 3 deletions(-)
> >  create mode 100644 libavcodec/proresenc.c
> > 
> > +
> > +    pkt_size = ctx->mb_width * ctx->mb_height * 64 * 3 * 12
> > +               + ctx->num_slices * 2 + 200 + FF_MIN_BUFFER_SIZE;
> 
> What a nice number you have there.
> 
> > +
> > +    if ((ret = ff_alloc_packet(pkt, pkt_size)) < 0) {
> > +        av_log(avctx, AV_LOG_ERROR, "Error getting output packet.\n");
> > +        return ret;
> > +    }
> 
> ff_alloc_packet() means 'ensure that we have at least that much space',
> it's meant to be used when you know exactly how much space you need. I
> suppose that pretty number above is the upper bound, so encoding might
> work even if a user provides a smaller buffer.

Indeed, in theory it should need about
(ctx->mb_width * ctx->mb_height * ctx->bits_per_mb) / 8 + headers_size
bytes, but currently encoder is limited by quantisers and may produce bigger
frame than that.

> And it'd be really nice if you actually checked that you don't write
> outside of it.

The funny thing is that put_bits should do that in theory but buffer size
doesn't seem to be used anywhere. At least it shouldn't overflow that frame
size even theoretically.
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