Hi,

On Sun, Feb 19, 2012 at 7:11 AM, Kostya Shishkov
<[email protected]> wrote:
> On Sun, Feb 19, 2012 at 07:05:04AM -0800, Ronald S. Bultje wrote:
>> Hi,
>>
>> On Sun, Feb 19, 2012 at 7:02 AM, Kostya Shishkov
>> <[email protected]> wrote:
>> > On Sun, Feb 19, 2012 at 06:41:55AM -0800, Ronald S. Bultje wrote:
>> >> Hi,
>> >>
>> >> On Sun, Feb 19, 2012 at 2:02 AM, Luca Barbato <[email protected]> wrote:
>> >> > On 19/02/12 09:08, Kostya Shishkov wrote:
>> >> >> This also makes encoder take DCT permutation into account as well.
>> >> >> ---
>> >> >>  libavcodec/proresdec.c |   10 +++++-----
>> >> >>  libavcodec/proresdsp.c |   11 +++++++++++
>> >> >>  libavcodec/proresdsp.h |    1 +
>> >> >>  libavcodec/proresenc.c |   14 +++++++-------
>> >> >>  4 files changed, 24 insertions(+), 12 deletions(-)
>> >> >
>> >> > Ok.
>> >>
>> >> Wait, what happened to make dspcontext smaller?
>> >
>> > nothing, look at the file list again
>>
>> Oh I see. So why is this in dsp then? We can't x86-SIMD this since it
>> uses an indexed table (out[]), where the index is non-linear (scan[]).
>
> It's not scantable, it's permutation table. So if there's no permutation you
> can simply multiply input matrix by quant without reordering.

Right, but that only happens for C, and the annoying thing is that for
C, there's no way to speed up that multiplication. See the catch-22
here?

Ronald
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