On Fri, Sep 21, 2012 at 11:23:50AM -0400, Justin Ruggles wrote:
> ---
> libavcodec/adpcm.c | 60 +++++++++++++++++++++++++++------------------------
> 1 files changed, 32 insertions(+), 28 deletions(-)
>
> diff --git a/libavcodec/adpcm.c b/libavcodec/adpcm.c
> index 19772b0..2ff961e 100644
> --- a/libavcodec/adpcm.c
> +++ b/libavcodec/adpcm.c
> @@ -1266,7 +1266,10 @@ static int adpcm_decode_frame(AVCodecContext *avctx,
> void *data,
> }
>
>
> -#define ADPCM_DECODER(id_, name_, long_name_) \
> +static const enum AVSampleFormat sample_fmts_s16[] = { AV_SAMPLE_FMT_S16,
> + AV_SAMPLE_FMT_NONE };
> +
> +#define ADPCM_DECODER(id_, sample_fmts_, name_, long_name_) \
> AVCodec ff_ ## name_ ## _decoder = { \
> .name = #name_, \
> .type = AVMEDIA_TYPE_AUDIO, \
> @@ -1276,33 +1279,34 @@ AVCodec ff_ ## name_ ## _decoder = {
> \
> .decode = adpcm_decode_frame, \
> .capabilities = CODEC_CAP_DR1, \
> .long_name = NULL_IF_CONFIG_SMALL(long_name_), \
> + .sample_fmts = sample_fmts_, \
> }
>
> /* Note: Do not forget to add new entries to the Makefile as well. */
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM
> Electronic Arts Maxis CDROM XA");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts
> R1");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts
> R2");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts
> R3");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts
> XAS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_APC, adpcm_ima_apc, "ADPCM IMA CRYO
> APC");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck
> DK3");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck
> DK4");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA
> Electronic Arts EACS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA
> Electronic Arts SEAD");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom
> ISS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA
> Loki SDL MJPEG");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster
> Pro 2-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster
> Pro 2.6-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster
> Pro 4-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube
> THP");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_4XM, sample_fmts_s16, adpcm_4xm,
> "ADPCM 4X Movie");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_CT, sample_fmts_s16, adpcm_ct,
> "ADPCM Creative Technology");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA, sample_fmts_s16, adpcm_ea,
> "ADPCM Electronic Arts");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_MAXIS_XA, sample_fmts_s16,
> adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R1, sample_fmts_s16, adpcm_ea_r1,
> "ADPCM Electronic Arts R1");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R2, sample_fmts_s16, adpcm_ea_r2,
> "ADPCM Electronic Arts R2");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R3, sample_fmts_s16, adpcm_ea_r3,
> "ADPCM Electronic Arts R3");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_XAS, sample_fmts_s16, adpcm_ea_xas,
> "ADPCM Electronic Arts XAS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_AMV, sample_fmts_s16,
> adpcm_ima_amv, "ADPCM IMA AMV");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_APC, sample_fmts_s16,
> adpcm_ima_apc, "ADPCM IMA CRYO APC");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK3, sample_fmts_s16,
> adpcm_ima_dk3, "ADPCM IMA Duck DK3");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK4, sample_fmts_s16,
> adpcm_ima_dk4, "ADPCM IMA Duck DK4");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_EACS, sample_fmts_s16,
> adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_SEAD, sample_fmts_s16,
> adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_ISS, sample_fmts_s16,
> adpcm_ima_iss, "ADPCM IMA Funcom ISS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT, sample_fmts_s16, adpcm_ima_qt,
> "ADPCM IMA QuickTime");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG, sample_fmts_s16,
> adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV, sample_fmts_s16,
> adpcm_ima_wav, "ADPCM IMA WAV");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS, sample_fmts_s16, adpcm_ima_ws,
> "ADPCM IMA Westwood");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_MS, sample_fmts_s16, adpcm_ms,
> "ADPCM Microsoft");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, sample_fmts_s16,
> adpcm_sbpro_2, "ADPCM Sound Blaster Pro 2-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16,
> adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16,
> adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf,
> "ADPCM Shockwave Flash");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16, adpcm_thp,
> "ADPCM Nintendo Gamecube THP");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16, adpcm_xa,
> "ADPCM CDROM XA");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha,
> "ADPCM Yamaha");
> --
looks OK
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