On Fri, Sep 21, 2012 at 11:23:50AM -0400, Justin Ruggles wrote:
> ---
>  libavcodec/adpcm.c |   60 +++++++++++++++++++++++++++------------------------
>  1 files changed, 32 insertions(+), 28 deletions(-)
> 
> diff --git a/libavcodec/adpcm.c b/libavcodec/adpcm.c
> index 19772b0..2ff961e 100644
> --- a/libavcodec/adpcm.c
> +++ b/libavcodec/adpcm.c
> @@ -1266,7 +1266,10 @@ static int adpcm_decode_frame(AVCodecContext *avctx, 
> void *data,
>  }
>  
>  
> -#define ADPCM_DECODER(id_, name_, long_name_)               \
> +static const enum AVSampleFormat sample_fmts_s16[]  = { AV_SAMPLE_FMT_S16,
> +                                                        AV_SAMPLE_FMT_NONE };
> +
> +#define ADPCM_DECODER(id_, sample_fmts_, name_, long_name_) \
>  AVCodec ff_ ## name_ ## _decoder = {                        \
>      .name           = #name_,                               \
>      .type           = AVMEDIA_TYPE_AUDIO,                   \
> @@ -1276,33 +1279,34 @@ AVCodec ff_ ## name_ ## _decoder = {                  
>       \
>      .decode         = adpcm_decode_frame,                   \
>      .capabilities   = CODEC_CAP_DR1,                        \
>      .long_name      = NULL_IF_CONFIG_SMALL(long_name_),     \
> +    .sample_fmts    = sample_fmts_,                         \
>  }
>  
>  /* Note: Do not forget to add new entries to the Makefile as well. */
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM 
> Electronic Arts Maxis CDROM XA");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts 
> R1");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts 
> R2");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts 
> R3");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts 
> XAS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_APC, adpcm_ima_apc, "ADPCM IMA CRYO 
> APC");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck 
> DK3");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck 
> DK4");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA 
> Electronic Arts EACS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA 
> Electronic Arts SEAD");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom 
> ISS");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA 
> Loki SDL MJPEG");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster 
> Pro 2-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster 
> Pro 2.6-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster 
> Pro 4-bit");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube 
> THP");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_4XM,         sample_fmts_s16,  adpcm_4xm,    
>      "ADPCM 4X Movie");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_CT,          sample_fmts_s16,  adpcm_ct,     
>      "ADPCM Creative Technology");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA,          sample_fmts_s16,  adpcm_ea,     
>      "ADPCM Electronic Arts");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_MAXIS_XA, sample_fmts_s16,  
> adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R1,       sample_fmts_s16,  adpcm_ea_r1,  
>      "ADPCM Electronic Arts R1");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R2,       sample_fmts_s16,  adpcm_ea_r2,  
>      "ADPCM Electronic Arts R2");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_R3,       sample_fmts_s16,  adpcm_ea_r3,  
>      "ADPCM Electronic Arts R3");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_EA_XAS,      sample_fmts_s16,  adpcm_ea_xas, 
>      "ADPCM Electronic Arts XAS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_AMV,     sample_fmts_s16,  
> adpcm_ima_amv,     "ADPCM IMA AMV");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_APC,     sample_fmts_s16,  
> adpcm_ima_apc,     "ADPCM IMA CRYO APC");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK3,     sample_fmts_s16,  
> adpcm_ima_dk3,     "ADPCM IMA Duck DK3");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_DK4,     sample_fmts_s16,  
> adpcm_ima_dk4,     "ADPCM IMA Duck DK4");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_EACS, sample_fmts_s16,  
> adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_EA_SEAD, sample_fmts_s16,  
> adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_ISS,     sample_fmts_s16,  
> adpcm_ima_iss,     "ADPCM IMA Funcom ISS");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT,      sample_fmts_s16,  adpcm_ima_qt, 
>      "ADPCM IMA QuickTime");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG,  sample_fmts_s16,  
> adpcm_ima_smjpeg,  "ADPCM IMA Loki SDL MJPEG");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV,     sample_fmts_s16,  
> adpcm_ima_wav,     "ADPCM IMA WAV");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS,      sample_fmts_s16,  adpcm_ima_ws, 
>      "ADPCM IMA Westwood");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_MS,          sample_fmts_s16,  adpcm_ms,     
>      "ADPCM Microsoft");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2,     sample_fmts_s16,  
> adpcm_sbpro_2,     "ADPCM Sound Blaster Pro 2-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3,     sample_fmts_s16,  
> adpcm_sbpro_3,     "ADPCM Sound Blaster Pro 2.6-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4,     sample_fmts_s16,  
> adpcm_sbpro_4,     "ADPCM Sound Blaster Pro 4-bit");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF,         sample_fmts_s16,  adpcm_swf,    
>      "ADPCM Shockwave Flash");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP,         sample_fmts_s16,  adpcm_thp,    
>      "ADPCM Nintendo Gamecube THP");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA,          sample_fmts_s16,  adpcm_xa,     
>      "ADPCM CDROM XA");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA,      sample_fmts_s16,  adpcm_yamaha, 
>      "ADPCM Yamaha");
> -- 

looks OK
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