On Fri, Sep 21, 2012 at 11:23:58AM -0400, Justin Ruggles wrote:
> ---
> libavcodec/adpcm.c | 9 +++------
> 1 files changed, 3 insertions(+), 6 deletions(-)
>
> diff --git a/libavcodec/adpcm.c b/libavcodec/adpcm.c
> index e3b9b24..2226b58 100644
> --- a/libavcodec/adpcm.c
> +++ b/libavcodec/adpcm.c
> @@ -144,6 +144,7 @@ static av_cold int adpcm_decode_init(AVCodecContext *
> avctx)
> case AV_CODEC_ID_ADPCM_EA_R2:
> case AV_CODEC_ID_ADPCM_EA_R3:
> case AV_CODEC_ID_ADPCM_EA_XAS:
> + case AV_CODEC_ID_ADPCM_THP:
> avctx->sample_fmt = AV_SAMPLE_FMT_S16P;
> break;
> case AV_CODEC_ID_ADPCM_IMA_WS:
> @@ -1241,7 +1242,7 @@ static int adpcm_decode_frame(AVCodecContext *avctx,
> void *data,
> prev[i][n] = sign_extend(bytestream2_get_be16u(&gb), 16);
>
> for (ch = 0; ch <= st; ch++) {
> - samples = (short *)c->frame.data[0] + ch;
> + samples = samples_p[ch];
>
> /* Read in every sample for this channel. */
> for (i = 0; i < nb_samples / 14; i++) {
> @@ -1267,10 +1268,6 @@ static int adpcm_decode_frame(AVCodecContext *avctx,
> void *data,
> *samples = av_clip_int16(sampledat);
> prev[ch][1] = prev[ch][0];
> prev[ch][0] = *samples++;
> -
> - /* In case of stereo, skip one sample, this sample
> - is for the other channel. */
> - samples += st;
> }
> }
> }
> @@ -1334,6 +1331,6 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2,
> sample_fmts_s16, adpcm_sbpro_2,
> ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16,
> adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
> ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16,
> adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
> ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf,
> "ADPCM Shockwave Flash");
> -ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16, adpcm_thp,
> "ADPCM Nintendo Gamecube THP");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp,
> "ADPCM Nintendo Gamecube THP");
> ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16p, adpcm_xa,
> "ADPCM CDROM XA");
> ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha,
> "ADPCM Yamaha");
> --
looks OK
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