This should ensure that a valid channel layout is always set on a frame,
until a better solution is implemented.
---
libavcodec/utils.c | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/libavcodec/utils.c b/libavcodec/utils.c
index 7e6974f..4d2c2f2 100644
--- a/libavcodec/utils.c
+++ b/libavcodec/utils.c
@@ -558,8 +558,18 @@ int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame,
int flags)
frame->sample_rate = avctx->sample_rate;
if (frame->format < 0)
frame->format = avctx->sample_fmt;
- if (!frame->channel_layout)
- frame->channel_layout = avctx->channel_layout;
+ if (!frame->channel_layout) {
+ if (avctx->channel_layout)
+ frame->channel_layout = avctx->channel_layout;
+ else {
+ if (avctx->channels > FF_SANE_NB_CHANNELS) {
+ av_log(avctx, AV_LOG_ERROR, "Too many channels: %d.\n",
+ avctx->channels);
+ return AVERROR(ENOSYS);
+ }
+ frame->channel_layout = (1ULL << avctx->channels) - 1;
+ }
+ }
break;
default: return AVERROR(EINVAL);
}
--
1.7.10.4
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