On May 28, 2013, at 8:09 PM, Anton Khirnov <[email protected]> wrote:

> 
> On Tue, 28 May 2013 09:15:36 +0200, Sebastien Zwickert <[email protected]> 
> wrote:
>> From: Xidorn Quan <[email protected]>
>> 
>> This patch fixes a leak of buffer when seeking occurs.
>> It adds a flag in struct vda_context for compatibility with apps which
>> currently use it. If the flag is not set, the hwaccel will behave like
>> before.
>> ---
>> libavcodec/vda.h      |   11 +++++++++++
>> libavcodec/vda_h264.c |   27 +++++++++++++++++++++++++++
>> 2 files changed, 38 insertions(+)
>> 
>> diff --git a/libavcodec/vda.h b/libavcodec/vda.h
>> index 987b94f..13e4fc5 100644
>> --- a/libavcodec/vda.h
>> +++ b/libavcodec/vda.h
>> @@ -125,6 +125,17 @@ struct vda_context {
>>      * The reference size used for fast reallocation.
>>      */
>>     int                 priv_allocated_size;
>> +
>> +    /**
>> +     * Use av_buffer to manage buffer.
>> +     * When the flag is set, the CVPixelBuffers returned by the decoder will
>> +     * be released automatically, so you have to retain them if necessary.
>> +     * Not setting this flag may cause memory leak.
>> +     *
>> +     * encoding: unused
>> +     * decoding: Set by user.
>> +     */
>> +    int                 use_ref_buffer;
>> };
>> 
>> /** Create the video decoder. */
>> diff --git a/libavcodec/vda_h264.c b/libavcodec/vda_h264.c
>> index 6c1845a..a183afa 100644
>> --- a/libavcodec/vda_h264.c
>> +++ b/libavcodec/vda_h264.c
>> @@ -28,6 +28,10 @@
>> #include "h264.h"
>> #include "vda.h"
>> 
>> +struct vda_buffer {
>> +    CVPixelBufferRef cv_buffer;
>> +};
>> +
>> /* Decoder callback that adds the VDA frame to the queue in display order. */
>> static void vda_decoder_callback(void *vda_hw_ctx,
>>                                  CFDictionaryRef user_info,
>> @@ -107,11 +111,20 @@ static int vda_h264_decode_slice(AVCodecContext *avctx,
>>     return 0;
>> }
>> 
>> +static void vda_h264_release_buffer(void *opaque, uint8_t *data)
>> +{
>> +    struct vda_buffer *context = opaque;
>> +    CVPixelBufferRelease(context->cv_buffer);
>> +    av_free(context);
>> +}
>> +
>> static int vda_h264_end_frame(AVCodecContext *avctx)
>> {
>>     H264Context *h                      = avctx->priv_data;
>>     struct vda_context *vda_ctx         = avctx->hwaccel_context;
>>     AVFrame *frame                      = &h->cur_pic_ptr->f;
>> +    struct vda_buffer *context;
>> +    AVBufferRef *buffer;
>>     int status;
>> 
>>     if (!vda_ctx->decoder || !vda_ctx->priv_bitstream)
>> @@ -123,6 +136,20 @@ static int vda_h264_end_frame(AVCodecContext *avctx)
>>     if (status)
>>         av_log(avctx, AV_LOG_ERROR, "Failed to decode frame (%d)\n", status);
>> 
>> +    if (!vda_ctx->use_ref_buffer || status)
>> +        return status;
>> +
>> +    context = av_mallocz(sizeof(*context));
>> +    buffer = av_buffer_create(NULL, 0, vda_h264_release_buffer, context, 0);
>> +    if (!context || !buffer) {
>> +        CVPixelBufferRelease(vda_ctx->cv_buffer);
>> +        av_free(context);
>> +        return -1;
>> +    }
>> +
>> +    context->cv_buffer = vda_ctx->cv_buffer;
>> +    frame->buf[3] = buffer;
> 
> Are the previous 3 entries always filled? I think the code currently assumes
> the buffers are filled continuously.

It depends on the applications get_buffer/get_buffer2 custom implementations.
However, there is no reason to have previously filled these entries.
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