On Sun, Sep 29, 2013 at 12:53:31PM +0300, Martin Storsjö wrote:
> On Sun, 29 Sep 2013, Kostya Shishkov wrote:
> 
> >On Sun, Sep 29, 2013 at 01:21:11AM +0300, Martin Storsjö wrote:
> >>Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
> >>CC: [email protected]
> >>---
> >> libavformat/electronicarts.c |    2 +-
> >> 1 file changed, 1 insertion(+), 1 deletion(-)
> >>
> >>diff --git a/libavformat/electronicarts.c b/libavformat/electronicarts.c
> >>index b0e0674..b518ca0 100644
> >>--- a/libavformat/electronicarts.c
> >>+++ b/libavformat/electronicarts.c
> >>@@ -467,7 +467,7 @@ static int ea_read_header(AVFormatContext *s)
> >>     }
> >>
> >>     if (ea->audio_codec) {
> >>-        if (ea->num_channels <= 0) {
> >>+        if (ea->num_channels <= 0 || ea->num_channels > 48) {
> >>             av_log(s, AV_LOG_WARNING,
> >>                    "Unsupported number of channels: %d\n", 
> >> ea->num_channels);
> >>             ea->audio_codec = 0;
> >>--
> >
> >probably OK though I doubt they had such multi-channel codecs
> 
> Probably not - I guess 2 is the maximum used in practice? Lowering
> the limit to 2 passes fate at least...

A quick look at multimedia wiki does not show any surround audio format for EA
files, so 2 channels should be enough.
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