On 15/05/15 16:59, Luca Barbato wrote: > I do not know enough of the formats to see other problems but I'd rather > have the normal and plain C implementations out and then think about how > they could be accelerated.
Ok, I read your implementation of HAP. It looks much similar to a secondary container format or a bitstream filter (think about header elision in mkv and nut), while the "codec" is actually a compressed texture of some kind. If all the codecs look like that I think is quite simple to add 1 pixel format for an opengl object (FBO ?) and have the normal hwaccel callback system to take care of the rest. I'm making it too simple? =) lu _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
