On 15/05/15 16:59, Luca Barbato wrote:
> I do not know enough of the formats to see other problems but I'd rather
> have the normal and plain C implementations out and then think about how
> they could be accelerated.


Ok, I read your implementation of HAP.

It looks much similar to a secondary container format or a bitstream
filter (think about header elision in mkv and nut), while the "codec" is
actually a compressed texture of some kind.

If all the codecs look like that I think is quite simple to add 1 pixel
format for an opengl object (FBO ?) and have the normal hwaccel callback
system to take care of the rest.

I'm making it too simple? =)

lu
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