When targeting WinRT (WINAPI_FAMILY=WINAPI_FAMILY_APP), the D3D11 types and headers are available, but the DXVA2 ones aren't. This makes builds of dxva2_*.o to fail, since they both rely on the same common parameter structs.
This disables the D3D11 VA when targeting WinRT for now. If those structs really are to be used, we can override the WINAPI_FAMILY define at the start of the files that need it. --- configure | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/configure b/configure index 4c4783c..05e5980 100755 --- a/configure +++ b/configure @@ -1984,7 +1984,7 @@ zmbv_decoder_deps="zlib" zmbv_encoder_deps="zlib" # hardware accelerators -d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder" +d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder DXVA_PictureParameters" dxva2_deps="dxva2api_h LPDIRECT3DSURFACE9" vaapi_deps="va_va_h" vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads" @@ -4233,6 +4233,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo -lpsapi check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss +check_type "windows.h dxva.h" DXVA_PictureParameters check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" check_type "windows.h d3d11.h" "ID3D11VideoDecoder" check_type d3d9.h LPDIRECT3DSURFACE9 -- 1.8.1.2 _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
