On Mon, Jun 1, 2015 at 12:54 PM, Martin Storsjö <[email protected]> wrote: > When targeting WinRT (WINAPI_FAMILY=WINAPI_FAMILY_APP), the D3D11 > types and headers are available, but the DXVA2 ones aren't. This > makes builds of dxva2_*.o to fail, since they both rely on the same > common parameter structs. > > This disables the D3D11 VA when targeting WinRT for now. If those > structs really are to be used, we can override the WINAPI_FAMILY > define at the start of the files that need it.
I will be testing Windows Phone decoding in the coming days. I will let you know if these structures are needed, ie if decoding works. According to MSDN the decoding API is available on Windows Phone/RT so it should work. > --- > configure | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/configure b/configure > index 4c4783c..05e5980 100755 > --- a/configure > +++ b/configure > @@ -1984,7 +1984,7 @@ zmbv_decoder_deps="zlib" > zmbv_encoder_deps="zlib" > > # hardware accelerators > -d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder" > +d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder DXVA_PictureParameters" > dxva2_deps="dxva2api_h LPDIRECT3DSURFACE9" > vaapi_deps="va_va_h" > vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads" > @@ -4233,6 +4233,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo > -lpsapi > > check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss > > +check_type "windows.h dxva.h" DXVA_PictureParameters > check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" > check_type "windows.h d3d11.h" "ID3D11VideoDecoder" > check_type d3d9.h LPDIRECT3DSURFACE9 > -- > 1.8.1.2 > > _______________________________________________ > libav-devel mailing list > [email protected] > https://lists.libav.org/mailman/listinfo/libav-devel _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
