Yes Fate passes for me but I think I see how this is broken - it will
misbehave for some numbers of threads.

Ignore this patch, I'll provide a revision. Sorry.

On 22 July 2015 at 22:06, Luca Barbato <[email protected]> wrote:
> On 22/07/15 22:41, Tom Butterworth wrote:
>> A bug was introduced in 6b2b26e7af3ede0abfb46eb5725c26d1083f50bc whereby when
>> frame height wasn't divisible by the number of threads, pixels would be 
>> omitted
>> from the bottom rows during decode.
>> ---
>>  libavcodec/dds.c | 16 +++++++++++-----
>>  1 file changed, 11 insertions(+), 5 deletions(-)
>>
>
> Fate isn't happy about this change, tomorrow I'll try to check why.
>
> lu
>
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