On Sun, 26 Jul 2015, Jean-Baptiste Kempf wrote:
On 26 Jul, Martin Storsjö wrote :
+ # found in the SDK headers by default. (Alternatively, we could force
+ # _WIN32_WINNT to 0x0602 in that case.)
Why don't you force to 0x0603 in those partition cases?
Wouldn't that be simpler?
We could do that as well, but I tried to minimize the number of cflags we
add (even internally within the build system), so if code in general works
without setting _WIN32_WINNT at all (except for the dxva2/d3d11va
overriding, as tweaked in 1/10) I'd rather go that way. But I don't have a
strong opinion here.
// Martin
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