On Thu, Feb 2, 2017 at 11:27 AM, wm4 <[email protected]> wrote:
> D3D9Ex uses different driver paths. This helps with "headless"
> configurations when no user logs in. Plain D3D9 device creation will
> fail if no user is logged in, while it works with D3D9Ex.
> ---
>  libavutil/hwcontext_dxva2.c | 61 
> ++++++++++++++++++++++++++++++++++-----------
>  1 file changed, 47 insertions(+), 14 deletions(-)
>
> diff --git a/libavutil/hwcontext_dxva2.c b/libavutil/hwcontext_dxva2.c
> index ccf03c8e9f..b9c26a84f4 100644
> --- a/libavutil/hwcontext_dxva2.c
> +++ b/libavutil/hwcontext_dxva2.c
> @@ -38,6 +38,7 @@
>  #include "pixfmt.h"
>
>  typedef IDirect3D9* WINAPI pDirect3DCreate9(UINT);
> +typedef HRESULT WINAPI pDirect3DCreate9Ex(UINT, IDirect3D9Ex **);
>  typedef HRESULT WINAPI pCreateDeviceManager9(UINT *, IDirect3DDeviceManager9 
> **);
>
>  typedef struct DXVA2Mapping {
> @@ -418,6 +419,7 @@ static int dxva2_device_create(AVHWDeviceContext *ctx, 
> const char *device,
>      DXVA2DevicePriv *priv;
>
>      pDirect3DCreate9 *createD3D = NULL;
> +    pDirect3DCreate9Ex *createD3DEx = NULL;
>      pCreateDeviceManager9 *createDeviceManager = NULL;
>      D3DPRESENT_PARAMETERS d3dpp = {0};
>      D3DDISPLAYMODE        d3ddm;
> @@ -453,6 +455,7 @@ static int dxva2_device_create(AVHWDeviceContext *ctx, 
> const char *device,
>          av_log(ctx, AV_LOG_ERROR, "Failed to locate Direct3DCreate9\n");
>          return AVERROR_UNKNOWN;
>      }
> +    createD3DEx = (pDirect3DCreate9Ex *)GetProcAddress(priv->d3dlib, 
> "Direct3DCreate9Ex");
>      createDeviceManager = (pCreateDeviceManager9 
> *)GetProcAddress(priv->dxva2lib,
>                                                                    
> "DXVA2CreateDirect3DDeviceManager9");
>      if (!createDeviceManager) {
> @@ -460,27 +463,57 @@ static int dxva2_device_create(AVHWDeviceContext *ctx, 
> const char *device,
>          return AVERROR_UNKNOWN;
>      }
>
> -    priv->d3d9 = createD3D(D3D_SDK_VERSION);
> -    if (!priv->d3d9) {
> -        av_log(ctx, AV_LOG_ERROR, "Failed to create IDirect3D object\n");
> -        return AVERROR_UNKNOWN;
> -    }
> -
> -    IDirect3D9_GetAdapterDisplayMode(priv->d3d9, adapter, &d3ddm);
>      d3dpp.Windowed         = TRUE;
>      d3dpp.BackBufferWidth  = 640;
>      d3dpp.BackBufferHeight = 480;
>      d3dpp.BackBufferCount  = 0;
> -    d3dpp.BackBufferFormat = d3ddm.Format;
>      d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
>      d3dpp.Flags            = D3DPRESENTFLAG_VIDEO;
>
> -    hr = IDirect3D9_CreateDevice(priv->d3d9, adapter, D3DDEVTYPE_HAL, 
> GetShellWindow(),
> -                                 D3DCREATE_SOFTWARE_VERTEXPROCESSING | 
> D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
> -                                 &d3dpp, &priv->d3d9device);
> -    if (FAILED(hr)) {
> -        av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device\n");
> -        return AVERROR_UNKNOWN;
> +    if (createD3DEx) {
> +        IDirect3D9Ex *d3d9ex = NULL;
> +
> +        hr = createD3DEx(D3D_SDK_VERSION, &d3d9ex);
> +        if (!FAILED(hr)) {
> +            D3DDISPLAYMODEEX modeex = {0};
> +            IDirect3DDevice9Ex *exdev = NULL;
> +
> +            IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, 
> NULL);
> +            d3dpp.BackBufferFormat = modeex.Format;
> +
> +            hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter, 
> D3DDEVTYPE_HAL, GetShellWindow(),
> +                                             
> D3DCREATE_SOFTWARE_VERTEXPROCESSING |
> +                                             D3DCREATE_MULTITHREADED |
> +                                             D3DCREATE_FPU_PRESERVE,
> +                                             &d3dpp, NULL, &exdev);
> +            if (FAILED(hr)) {
> +                // Retry with "classic" d3d9 below
> +                IDirect3D9_Release(d3d9ex);
> +            } else {
> +                av_log(ctx, AV_LOG_VERBOSE, "Using D3D9Ex device.\n");
> +                priv->d3d9 = d3d9ex;
> +                priv->d3d9device = exdev;

In this code path you don't release d3d9ex. Once exdev is created you
don't need to keep a reference. So it can be done right after the
IDirect3D9Ex_CreateDeviceEx() call.

> +            }
> +        }
> +    }
> +
> +    if (!priv->d3d9device) {
> +        priv->d3d9 = createD3D(D3D_SDK_VERSION);
> +        if (!priv->d3d9) {
> +            av_log(ctx, AV_LOG_ERROR, "Failed to create IDirect3D object\n");
> +            return AVERROR_UNKNOWN;
> +        }
> +
> +        IDirect3D9_GetAdapterDisplayMode(priv->d3d9, adapter, &d3ddm);
> +        d3dpp.BackBufferFormat = d3ddm.Format;
> +
> +        hr = IDirect3D9_CreateDevice(priv->d3d9, adapter, D3DDEVTYPE_HAL, 
> GetShellWindow(),
> +                                    D3DCREATE_SOFTWARE_VERTEXPROCESSING | 
> D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,

Maybe the flags value can be factorize to avoid mismatches in the future.

> +                                    &d3dpp, &priv->d3d9device);
> +        if (FAILED(hr)) {
> +            av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device\n");
> +            return AVERROR_UNKNOWN;

d3d9 should probably be released.

> +        }
>      }
>
>      hr = createDeviceManager(&resetToken, &hwctx->devmgr);
> --
> 2.11.0
>
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