On Tue, 18 Apr 2017, Alexandra Hájková wrote:
From: Seppo Tomperi <[email protected]>
Signed-off-by: Alexandra Hájková <[email protected]>
---
libavcodec/arm/hevc_idct.S | 71 +++++++++++++++++++++++++++++++++++++++
libavcodec/arm/hevcdsp_init_arm.c | 15 +++++++++
2 files changed, 86 insertions(+)
diff --git a/libavcodec/arm/hevc_idct.S b/libavcodec/arm/hevc_idct.S
index 082f832..0e84034 100644
--- a/libavcodec/arm/hevc_idct.S
+++ b/libavcodec/arm/hevc_idct.S
@@ -30,6 +30,77 @@ const trans, align=4
.short 57, 43, 25, 9
endconst
+function ff_hevc_add_residual_4x4_8_neon, export=1
+ vldm r1, {q0-q1}
This could also be a vld1 like this, to allow specifying the
alignment:
vld1.16 {q0-q1}, [r1, :128]
I'm not really sure if it makes any difference speedwise; the vld1 version
seems to maybe give a fraction of a cycle faster times on A8.
+ vld1.32 d4[0], [r0], r2
+ vld1.32 d4[1], [r0], r2
+ vld1.32 d5[0], [r0], r2
+ vld1.32 d5[1], [r0], r2
These can probably use alignment :32
+ sub r0, r0, r2, lsl #2
+ vmovl.u8 q8, d4
+ vmovl.u8 q9, d5
+ vqadd.s16 q0, q0, q8
+ vqadd.s16 q1, q1, q9
If we can be sure that there won't be overflow at this step (can we?), we
could use vaddw instead of the separate vmovl+vqadd.
+ vqmovun.s16 d0, q0
+ vqmovun.s16 d1, q1
+ vst1.32 d0[0], [r0], r2
+ vst1.32 d0[1], [r0], r2
+ vst1.32 d1[0], [r0], r2
+ vst1.32 d1[1], [r0], r2
+ bx lr
+endfunc
+
+function ff_hevc_add_residual_8x8_8_neon, export=1
+ mov r3, #8
+1: subs r3, #1
+ vld1.16 {q0}, [r1]!
Alignment
+ vld1.8 d16, [r0]
Alignment
+ vmovl.u8 q8, d16
+ vqadd.s16 q0, q8
+ vqmovun.s16 d0, q0
+ vst1.32 d0, [r0], r2
The .32 size specifier here feels misleading; make it .8 as for the load
to d16, since that's what it is - 8 bit pixels.
Also: Alignment
+ bne 1b
+ bx lr
+endfunc
This can be unrolled so that you process 2 rows at a time.
When I tested unrolling and adding alignment here, I got a speedup from
197 cycles to 59 cycles, i.e. over 3x faster, on the A8. On A53, you
should get from around 128 cycles to 84.
+
+function ff_hevc_add_residual_16x16_8_neon, export=1
+ mov r3, #16
+1: subs r3, #1
+ vld1.16 {q0, q1}, [r1]!
+ vld1.8 {q8}, [r0]
+ vmovl.u8 q9, d16
+ vmovl.u8 q10, d17
+ vqadd.s16 q0, q9
+ vqadd.s16 q1, q10
+ vqmovun.s16 d0, q0
+ vqmovun.s16 d1, q1
+ vst1.8 {q0}, [r0], r2
+ bne 1b
+ bx lr
+endfunc
Try adding alignment specifiers, and unroll it
+
+function ff_hevc_add_residual_32x32_8_neon, export=1
+ mov r3, #32
+1: subs r3, #1
+ vldm r1!, {q0-q3}
+ vld1.8 {q8, q9}, [r0]
+ vmovl.u8 q10, d16
+ vmovl.u8 q11, d17
+ vmovl.u8 q12, d18
+ vmovl.u8 q13, d19
+ vqadd.s16 q0, q10
+ vqadd.s16 q1, q11
+ vqadd.s16 q2, q12
+ vqadd.s16 q3, q13
+ vqmovun.s16 d0, q0
+ vqmovun.s16 d1, q1
+ vqmovun.s16 d2, q2
+ vqmovun.s16 d3, q3
+ vst1.8 {q0, q1}, [r0], r2
+ bne 1b
+ bx lr
+endfunc
+
You could experiment and see if unrolling helps here as well, and of
course add alignment specifiers.
// Martin
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