When targeting the UWP API subset, the LoadLibrary function is not
available (and the fallback, LoadPackagedLibrary, can't be used to
load system DLLs). In these cases, link directly to the functions
in the DLLs instead of trying to load them dynamically at runtime.
---
I kept the behaviour where we don't error out if dxgi.dll is missing,
if the device parameter is null, although I'm not sure if the
distinction is relevant.
I changed checks for UWP into checks for the LoadLibrary function,
which in general feels more straightforward.
Do note that this uses the CreateDXGIFactory1 function if LoadLibrary
isn't available, since the unsuffixed version of the function isn't
available in UWP.
I don't have any actual environment to test this in, so I'd appreciate
if someone can do that.
---
configure | 4 +++
libavutil/hwcontext_d3d11va.c | 79 +++++++++++++++++++++++++------------------
2 files changed, 51 insertions(+), 32 deletions(-)
diff --git a/configure b/configure
index 019902c..e7556e0 100755
--- a/configure
+++ b/configure
@@ -5159,6 +5159,10 @@ esac
enabled asm || { arch=c; disable $ARCH_LIST $ARCH_EXT_LIST; }
+# d3d11va requires linking directly to dxgi and d3d11 if not building for
+# the desktop api partition
+enabled LoadLibrary || d3d11va_extralibs="-ldxgi -ld3d11"
+
check_deps $CONFIG_LIST \
$CONFIG_EXTRA \
$HAVE_LIST \
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 3940502..4de674d 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -18,6 +18,10 @@
#include <windows.h>
+// Include thread.h before redefining _WIN32_WINNT, to get
+// the right implementation for AVOnce
+#include "thread.h"
+
#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0600
@@ -39,6 +43,33 @@
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void
**ppFactory);
+static AVOnce functions_loaded = AV_ONCE_INIT;
+
+static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
+static PFN_D3D11_CREATE_DEVICE createD3D;
+
+static av_cold void load_functions(void)
+{
+#if HAVE_LOADLIBRARY
+ // We let these "leak" - this is fine, as unloading has no great benefit,
and
+ // Windows will mark a DLL as loaded forever if its internal refcount
overflows
+ // from too many LoadLibrary calls.
+ HANDLE d3dlib, dxgilib;
+
+ d3dlib = LoadLibrary("d3d11.dll");
+ dxgilib = LoadLibrary("dxgi.dll");
+ if (!d3dlib)
+ return;
+
+ createD3D = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib,
"D3D11CreateDevice");
+ if (dxgilib)
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib,
"CreateDXGIFactory");
+#else
+ createD3D = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
+ mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
+#endif
+}
+
typedef struct D3D11VAFramesContext {
int nb_surfaces_used;
@@ -407,47 +438,31 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx,
const char *device,
AVDictionary *opts, int flags)
{
AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
- HANDLE d3dlib;
HRESULT hr;
- PFN_D3D11_CREATE_DEVICE createD3D;
IDXGIAdapter *pAdapter = NULL;
ID3D10Multithread *pMultithread;
UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+ int ret;
- if (device) {
- PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
- HMODULE dxgilib = LoadLibrary("dxgi.dll");
- if (!dxgilib)
- return AVERROR_UNKNOWN;
-
- mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib,
"CreateDXGIFactory");
- if (mCreateDXGIFactory) {
- IDXGIFactory2 *pDXGIFactory;
- hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void
**)&pDXGIFactory);
- if (SUCCEEDED(hr)) {
- int adapter = atoi(device);
- if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter,
&pAdapter)))
- pAdapter = NULL;
- IDXGIFactory2_Release(pDXGIFactory);
- }
- }
- FreeLibrary(dxgilib);
- }
-
- // We let this "leak" - this is fine, as unloading has no great benefit,
and
- // Windows will mark a DLL as loaded forever if its internal refcount
overflows
- // from too many LoadLibrary calls.
- d3dlib = LoadLibrary("d3d11.dll");
- if (!d3dlib) {
- av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library\n");
+ if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
+ return ret;
+ if (!createD3D) {
+ av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its
functions\n");
return AVERROR_UNKNOWN;
}
- createD3D = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib,
"D3D11CreateDevice");
- if (!createD3D) {
- av_log(ctx, AV_LOG_ERROR, "Failed to locate D3D11CreateDevice\n");
- return AVERROR_UNKNOWN;
+ if (device) {
+ IDXGIFactory2 *pDXGIFactory;
+ if (!mCreateDXGIFactory)
+ return AVERROR_UNKNOWN;
+ hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
+ if (SUCCEEDED(hr)) {
+ int adapter = atoi(device);
+ if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter,
&pAdapter)))
+ pAdapter = NULL;
+ IDXGIFactory2_Release(pDXGIFactory);
+ }
}
hr = createD3D(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN :
D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
--
2.7.4
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