On 28/06/17 12:13, wm4 wrote: > On Tue, 27 Jun 2017 22:50:54 +0100 > Mark Thompson <[email protected]> wrote: > >> --- >> libavutil/hwcontext_d3d11va.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c >> index 75f78d866..543f90d6c 100644 >> --- a/libavutil/hwcontext_d3d11va.c >> +++ b/libavutil/hwcontext_d3d11va.c >> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx) >> .ArraySize = ctx->initial_pool_size, >> .Usage = D3D11_USAGE_DEFAULT, >> .BindFlags = hwctx->BindFlags, >> - .MiscFlags = hwctx->MiscFlags, >> + .MiscFlags = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED, >> }; >> >> if (hwctx->texture) { > > So what does test-only mean?
"I'm not going to apply this hack, but it's useful for testing other stuff in the series" _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
