On Thu, Sep 21, 2017 at 4:58 PM, Vittorio Giovara <vittorio.giov...@gmail.com> wrote: > On Thu, Sep 21, 2017 at 4:03 PM, Steve Lhomme <rob...@gmail.com> wrote: > >> From: "Mohammed (Shaan) Huzaifa Danish" <sha...@gmail.com> >> >> --- >> fix previous patch skipping the wrong amount of bits >> --- >> libavcodec/h264_sei.c | 6 ++++-- >> libavcodec/h264_sei.h | 1 + >> libavcodec/h264_slice.c | 2 ++ >> libavutil/stereo3d.h | 4 ++++ >> 4 files changed, 11 insertions(+), 2 deletions(-) >> >> diff --git a/libavcodec/h264_sei.c b/libavcodec/h264_sei.c >> index 03fca9017f..96ac427931 100644 >> --- a/libavcodec/h264_sei.c >> +++ b/libavcodec/h264_sei.c >> @@ -315,9 +315,11 @@ static int >> decode_frame_packing_arrangement(H264SEIFramePacking >> *h, >> h->content_interpretation_type = get_bits(gb, 6); >> >> // the following skips: spatial_flipping_flag, >> frame0_flipped_flag, >> - // field_views_flag, current_frame_is_frame0_flag, >> + // field_views_flag >> + skip_bits(gb, 3); >> + h->current_frame_is_frame0_flag = get_bits1(gb); >> // frame0_self_contained_flag, frame1_self_contained_flag >> - skip_bits(gb, 6); >> + skip_bits(gb, 2); >> >> if (!h->quincunx_subsampling && h->arrangement_type != 5) >> skip_bits(gb, 16); // frame[01]_grid_position_[xy] >> diff --git a/libavcodec/h264_sei.h b/libavcodec/h264_sei.h >> index f6ac6034da..c3a19dd831 100644 >> --- a/libavcodec/h264_sei.h >> +++ b/libavcodec/h264_sei.h >> @@ -108,6 +108,7 @@ typedef struct H264SEIFramePacking { >> int arrangement_type; >> int content_interpretation_type; >> int quincunx_subsampling; >> + int current_frame_is_frame0_flag; >> } H264SEIFramePacking; >> >> typedef struct H264SEIDisplayOrientation { >> diff --git a/libavcodec/h264_slice.c b/libavcodec/h264_slice.c >> index 5dd01d836e..f5b78bfe29 100644 >> --- a/libavcodec/h264_slice.c >> +++ b/libavcodec/h264_slice.c >> @@ -1112,6 +1112,8 @@ static int h264_export_frame_props(H264Context *h) >> >> if (fp->content_interpretation_type == 2) >> stereo->flags = AV_STEREO3D_FLAG_INVERT; >> + if (fp->current_frame_is_frame0_flag) >> + stereo->flags |= AV_STEREO3D_FLAG_FRAME0; >> } >> >> if (h->sei.display_orientation.present && >> diff --git a/libavutil/stereo3d.h b/libavutil/stereo3d.h >> index 0fa9f63a2c..4c8ab5c40a 100644 >> --- a/libavutil/stereo3d.h >> +++ b/libavutil/stereo3d.h >> @@ -146,6 +146,10 @@ enum AVStereo3DType { >> * Inverted views, Right/Bottom represents the left view. >> */ >> #define AV_STEREO3D_FLAG_INVERT (1 << 0) >> +/** >> + * This frame is frame0 (left view), otherwise it's the right view. >> + */ >> +#define AV_STEREO3D_FLAG_FRAME0 (1 << 1) >> > > Hey Steve, > I would rather not expose a flag for something this specific (as it applies > to a single type only). > The name is also peculiar, and confusing, the left view has always priority > so that should be the default variant (ie no flag).
If left is the default, how do you signal that it's the right eye ? Given in all other cases where this SEI is not present you don't know if you can assume it's there or not ? The flag signals that this frame is the left eye and the one coming next is the right eye. > All in all, what problem is this trying to solve? Differentiate the left and right view for frame sequential 3D files. > -- > Vittorio > _______________________________________________ > libav-devel mailing list > libav-devel@libav.org > https://lists.libav.org/mailman/listinfo/libav-devel _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel