Hello everyone, I've read the ffmpeg tutorial and I'm trying to figure out how to access to a precise pixel instead of a line of data. I would like to store all the pixels in something like a memory buffer and then binarize and save my frame to the ppm file. The frame is already converted to an RGB format as you can see here; https://github.com/mpenkov/ffmpeg-tutorial/blob/master/tutorial01.c. Can someone help me out (I'm pretty new to ffmpeg) ?
This is the function we need to modify. void SaveFrame(AVFrame *pFrame, int width, int height, int iFrame) { FILE *pFile; char szFilename[32]; int y; // Open file sprintf(szFilename, "frame%d.ppm", iFrame); pFile=fopen(szFilename, "wb"); if(pFile==NULL) return; // Write header fprintf(pFile, "P6\n%d %d\n255\n", width, height); // Write pixel data for(y=0; y<height; y++) fwrite(pFrame->data[0]+y*pFrame->linesize[0], 1, width*3, pFile); // Close file fclose(pFile); } _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel