Mark, libmfx supported D3D11 array textures too - approved for
implementation and should be there soon

On Mon, Jan 22, 2018 at 2:19 PM, Mark Thompson <s...@jkqxz.net> wrote:

> On 22/01/18 11:20, Li, Zhong wrote:
> >   MSDK provides an API (MFXVideoDECODE_DecodeHeader) to parse video
> parameters. Currently it hasn't been used.
> > Instead, software parsers are used. It works well for h264 decoder, and
> basically works well for hevc decoder (some issues found by Mayxm due to
> width/height are unaligned, I also found some hevc clips without setting
> profile can be decoded by software but qsv failed) .
> > More issues found on other decoders such as VP8. The decoding
> conformance pass rate is low and looks like it is due to some
> missing/incompatible header information is passed to qsv decoder (though
> Mark provides a patch 182cf17 but still something is missing).
> >   Similar issues happens on MJPEG decoding which I am going to add.
>
> Have you looked into what is missing for VP8?  There shouldn't be much
> magic there, so I doubt that particular case is difficult to fix.
>
> I imagine MJPEG will be nastier, though, because there is a lot more
> variation in layout.
>
> >   Maybe we can continue to work on software parsers for qsv, but I
> believe replace software parser with MFXVideoDECODE_DecodeHeader is a
> better choice:
> >
> > 1.      It can remove the dependence on various software parsers, and
> just need a unified interface for all codes.
> >
> > 2.      It will be very easy to add new decoder such as MJPEG decoding
> support without any software parser patches.
> >
> > 3.      MFXVideoDECODE_DecodeHeader is used by MSDK sample decoder (i.e:
> sample_decode), so it is reliable for MSDK decoder. (As my test, it can
> effectively improve decoding conformance pass rate, especially for vp8
> decoding.)
> >
> > 4.      CUVID decoder is using CUVID parser instead of software parser,
> maybe qsv can align with it.
>
> The CUVID decoder only exists in ffmpeg and is considered deprecated in
> favour of the hwaccel (which is the only thing in libav).
>
> >    Negative effect:
> >
> > 1.      May cause some regression since it will take effect to all
> codecs.
> >
> > 2.      Others?
>
> I believe a problem with this method is that you don't have any libmfx
> session at the point where you do the initial parsing (since you only get
> it after the get_format() callback, which needs information from that
> parsing).  How would you intend to get the session to use for this purpose?
>
> - Mark
>
>
> PS:  Feel free to ignore anything I say about qsvdec - I regard qsvdec as
> deprecated, because nowadays I find that using the platform API hwaccels
> (DXVA2/VAAPI) and mapping back if necessary is just more flexible and
> better supported.  (Though it would be nice if libmfx encode supported
> D3D11 array textures too...)
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