>
> So the difference must be somewhere in my using code on visual studio side.
> Unfortunately that code is a bit more complicated but at least I know where
> to search now.
>
Good luck!

- If you set ffmpegs --arch configure option to x86_32 then you are not able
> to use swscale lib with resolutions above 2048. I use just --arch x86 for 32
> bit and --arch=x86_64 for 64 bit, that leads to ARCH_X86 defined and sets
> that resolution border up to 5120 (see swscale_internal.h, line 36 ff).
> Maybe there are also other Implications like optimizations - I dont know.
>
Thanks for your information. Actually I already knew about that limitation
but not yet investigate how to increase it.
5120 is not applicable for me too however for main purposes I didn't use
swscale at all. Planar yuv -> rgb conversion performed via GLSL shader in my
application
and this is much faster... I need swscale only for formats that I natively
not support and to convert format when save the image.

- I think you are using the lib files that mingws dlltool created. That
> turned out problematic for me in bigger projects with more references
> because It seems there are much more...
>
Nope. I do that in very... strange way ;). Actually I created dummy projects
(in my main IDE Code::Blocks) with exported functions that I need with empty
body.
Thus I generate the .lib files via the msvc and that libraries work perfect
with both - msvc and MinGW linkers later.
-----------------------------------------------
Kirill Gavrilov,
Software designer.
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